I set up a checkpoint with it's own custom death hint. However from that point forward, even after I've left the map, it keeps showing the same death hint over and over. How can I erase that?
SetDeathHint("", "");
Would that set it back to default, or do I have to make a brand new text entry for the default entry?
You could just set it to what it was before. "You have to carry on" or something like that. Make that trigger after the desired deathHint has been shown. I guess that would do it
After that add a entitycollide script and make a custom death hint that plays "You have to carry on"