Frictional Games Forum (read-only)

Full Version: Thomas, 2008-02-01, "HPL 2.0 - The beginning"
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If possible; please make HPL scripts less sensitive. I accidentally added 1 extra letter to a hps file the other day; and it will completely stop working until you remove that 1 misplaced letter.
thats with all scripting/programing
sometimes there is even a difference between Print and print (case sensitive) and thats bullshit i think :p
Yeah, i like Cpp and C 'cause they are not case sensetive. A little hard to learn though.
nackidno Wrote:Yeah, i like Cpp and C 'cause they are not case sensetive. A little hard to learn though.
Actually C++ and C are case sensitive Wink Basic (some versions) is not though.
??? Strange, i can spell print like PrInT and it still works, maybe the compiler spellcheck what i write. =/
If you decide to make another game will Frictional Game have a larger budget to spend?
Doffy90 Wrote:If you decide to make another game will Frictional Game have a larger budget to spend?

One can always hope Wink
Thomas Wrote:And if all work out, then the mapeditor should be released with the game (what ever game that may be Wink)

Penumbra 2006 Tech Demo updated and full version!
Hey Thomas, It's now 2009 and I have checked out some of your work on hpl 2.0 on youtube and also been following your new game that you guys are putting together and i must say it looks fantastic! I'm just wondering, are you going to release the hpl2 too people that are interested in modding your games? (me and a buddy would like to mod your games) And when are you guys planning on release your new game? (i know you can't say that yet, but just what year please? Big Grin)
The upcoming game will be more mod friendly but we have not decided the exact extent just yet. Our main focus is user created maps at the time.

As for release date, announcement should come soon Wink
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