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Full Version: Why doesn't this work?
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Code:
void OnStart()
{
    AddDebugMessage("Start: intro",false);
    SetEntityPlayerInteractCallBack("key_1","ActivateMonster", true);
    AddDebugMessage("SetEntityPlayerInteractCallBack complete.");
}

void OnEnter()
{
    AddDebugMessage("Enter: intro",false);
}

void OnLeave()
{
    AddDebugMessage("Leave: intro",false);
}

void ActivateMonster(string &in item)
{
    SetEntityActive("monster_1",true);
    AddDebugMessage("monster_1 is now active");
}
If you want to see the error you need to download the map. It's to large for me to write down. xD

(PS. I'm new to this.)
(05-12-2012, 08:04 PM)TheBigNotch Wrote: [ -> ]
Code:
void OnStart(){    AddDebugMessage("Start: intro",false);    SetEntityPlayerInteractCallBack("key_1","ActivateMonster", true);    AddDebugMessage("SetEntityPlayerInteractCallBack complete.");}
void OnEnter(){    AddDebugMessage("Enter: intro",false);}
void OnLeave(){    AddDebugMessage("Leave: intro",false);}
void ActivateMonster(string &in item){    SetEntityActive("monster_1",true);    AddDebugMessage("monster_1 is now active");}
If you want to see the error you need to download the map. It's to large for me to write down. xD
(PS. I'm new to this.)
Make it so i can read it ?
Weird copy bug. Srry.
The error tells you why. You tried to make a call to functions that don't exist.

FYI: You can reduce error messages by trying to load the map twice.
Fixed.