05-18-2012, 01:28 AM
05-18-2012, 01:44 AM
I assume it would be the same, just make sure that the "Casts shadows" option in the level editor is checked.
05-18-2012, 02:08 AM
(05-18-2012, 01:44 AM)Homicide13 Wrote: [ -> ]I assume it would be the same, just make sure that the "Casts shadows" option in the level editor is checked.As far as Ive tried, "FadeLightTo" does not work with spot lights. is there something else I can use? the spotlight does fade in for a second or two but then it disappears.
05-18-2012, 02:36 AM
Why don't you try SetEntityActive for now?