02-08-2008, 12:35 AM
02-08-2008, 12:36 AM
That is what was out the window in the vent with the red light? I just ran past and didn't look.
02-08-2008, 12:39 AM
Yup. Ingame it has textures of course.
02-08-2008, 01:07 AM
But I'm afraid of textures...
02-08-2008, 01:10 AM
Penumbra Wrote:But I'm afraid of textures...
Damnit, you're going to eat it wither you like it or not!
02-08-2008, 02:39 AM
Just finished the demo on a Mac, using Crossover. It works, but you need to set the shaders to very low (No lighting) or else tearing will abound (And I mean, really abound). Even with no lighting I still enjoyed it. Can't wait for the mac version!
One funny thing that happened was:
One funny thing that happened was:
Spoiler below!
In the area where you need to cut the electric wires to open the door to the room with the syringe inside, I grabbed the brick and threw it into the door. Noticing that it opened (for a time) a considerable amount, I threw the brick at it again. The brick got stuck between the door and the doorframe. I couldn't get it out so I grabbed a chair, stuck the back between the door and the doorframe, and tried to wedge the door open. (XD) I wiggled it a bit and the brick fell into the other room.
Maybe in the first patch increase the strength of constraints on locked doors or something.. (I have to admit though, trying to wedge the door open was pretty fun XD)
Maybe in the first patch increase the strength of constraints on locked doors or something.. (I have to admit though, trying to wedge the door open was pretty fun XD)
02-08-2008, 05:36 AM
the physics engine is really, really nice in this game. I do look forward to it. I kinda hope it can be modded into a nice zombie game, as that's my forte
I still haven't figured otu what to do AFTER that room that Cactus was talking about
Also, after seeing the excellent physics interactions, i was a tiny bit disappointed that i couldn't jam things in front of that one door to block it from being opened from the outside but the stuff was pushed otuo f the way as if it wasnt even there
I still haven't figured otu what to do AFTER that room that Cactus was talking about
Also, after seeing the excellent physics interactions, i was a tiny bit disappointed that i couldn't jam things in front of that one door to block it from being opened from the outside but the stuff was pushed otuo f the way as if it wasnt even there
02-08-2008, 05:52 AM
I thought the levels were alittle too bright (I had gamma set correctly) so I'm creating a mini-mod to combat the forces of light.
http://frictionalgames.com/forum/showthr...4#pid13864
You can expect some Demo files ready tomarroe.
http://frictionalgames.com/forum/showthr...4#pid13864
You can expect some Demo files ready tomarroe.
02-08-2008, 07:23 AM
Good demo. I'll buy this game. Fair price also.
I wish the texture could be in HI-RES in the next game.
Ho and btw, a huge demo size impress people these day. A small demo size let them to believe the game is not good. Pensez-sy biiiiiiiiiiiiiiip.
I wish the texture could be in HI-RES in the next game.
Ho and btw, a huge demo size impress people these day. A small demo size let them to believe the game is not good. Pensez-sy biiiiiiiiiiiiiiip.
02-08-2008, 08:28 AM
TAM255 Wrote:Ho and btw, a huge demo size impress people these day. A small demo size let them to believe the game is not good. Pensez-sy biiiiiiiiiiiiiiip.That's a myth IMHO.
I've downloaded so many demos close to or more than a gig and yet still stuck (eg. GRAW 2). That and the fact my net connection isn't particularly fast, I much prefer smaller demos. If anyone's shallow enough to judge the quality of a game based on disk usage, they need a swift kick to the balls.
Oh yeah, and I'm buying this game too. Just gonna wait for the Linux demo to compare performance with Vista and buy the one which runs faster.