Frictional Games Forum (read-only)

Full Version: Should I just AutoSave when I Checkpoint?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I have received an issue with my CS that could have been alleviated had I used AutoSaves, but instead, I've only been using checkpoints. I have realized that checkpoints will only be used if the player dies. I need periods in time that the player can revert to if they are stuck in a situation where they cannot die (Glitched through walls, getting stuck in geometry, etc.)

tl;dr What's the best strategy when throwing in AutoSaves?
OnEnter() is the most common spot
Thanks! I've implemented that now.