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(05-25-2012, 12:52 PM)Acies Wrote: [ -> ]Hi!

Figured I'd make a post here uploading random things I might make. Could be skyboxes, terrain or models.

Terrain:
Grunt placed in it for reference (Scale it yourself).

Grass & Mountains:
Spoiler below!

[Image: d2sGC.jpg]

Download link: http://dl.dropbox.com/u/20790433/Kalkon.zip

Models:

Moss & Gravestone:
Spoiler below!
Download link: http://dl.dropbox.com/u/20790433/MossyStuff.zip

Wall example:
Spoiler below!

[Image: EXGVy.jpg]

Download link: http://dl.dropbox.com/u/20790433/Tutoria...nments.zip

Animations:
Spoiler below!

[Image: j6Xuk.png]

Download link:
http://dl.dropbox.com/u/20790433/GirlByH...imated.zip
Has a "walk" and "point at stuff" animation. Hermoor did the model & texture. I did the animations. Please make sure to credit Hermoor as well for this model :>


Other:

Make your own painting kit:
Download link: http://dl.dropbox.com/u/20790433/ToolKit...inting.zip
Simply replace the gray area with your image. "psd" file for photshop users/"dds" for gimp. No need to credit me for this one.


I'd appreciate if I was credited when using anything. You are free to modify the textures or the geometry of the models. The users "Elven" and "BlingBoyOto" does not have my consent in using my models.

Enjoy!

Thanks man the girl will come in handy in my new story. I was wondering if you could make her skin not glow in the dark? or maybe tell me how to do it? I was foolin around with the .mat file in the material editor and unchecked specular and illumination but that doesn't seem to work.
The illumination is what makes her glow. Try unchecking it and then go to file->save. Perhaps it could have been something as simple as forgetting to save? :]

Good luck!
How many poly's/tris for the Terrain thing? Because if it's large, i'm gonna kill you.
It's a very high polycount : ]

Edit: 25k tris.
Edit2: Updated main post with A parcel for Emaline models and link to "ModelShoppe".
Acies, about the cinematic girl: does the player gets afraid when looking at it (you know like a normal monster which leads to sanity going down)?
(02-22-2013, 11:49 PM)plutomaniac Wrote: [ -> ]Acies, about the cinematic girl: does the player gets afraid when looking at it (you know like a normal monster which leads to sanity going down)?
Yes. It's basically a grunt without an attack animation - so it can't attack :]
Is there a way to avoid the player getting scared? I mean, create an entity that moves even straight just for a cinematic effect. Have you seen at the AAMFP latest trailer that man that walks in front of you? That.
Yeah, you could possibly set the walk animation as a moveobject.. Ergo rename the "walk.dae_anim" to "walk.dae" and import that into the Modeleditor. Then make a moveobject of it and script it to move.

If that doesn't work the whole animation "walk+movement" has to be animated in Maya and then imported as a object subtype static.
Alright, when I decide to implement that I'll try these. Thanks Acies. Hopefully the first method which is simple will work.
Thanks for the Painting Tool kit. It has been really useful for The Otherworld Wink

I'm not going to forget to credit you Smile
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