05-28-2012, 05:52 AM
Hello everyone...
it seems that I tried to put a script area but when the player collides into it, the script doesn't show up.
Here is my script
Here are some screenshots of the editor:
What am I doing wrong?
it seems that I tried to put a script area but when the player collides into it, the script doesn't show up.
Here is my script
Spoiler below!
void OnStart()
{
SetEnemyDisableTriggers("servant_grunt_1", true);
SetEntityActive("servant_grunt_2", false);
SetMoveObjectState("Gruntwalkdoor", 1.0f);
AddEntityCollideCallback("walkgrunt", "Player", "WalkGruntDoor", false, 0);
}
void WalkGruntDoor(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", true);
SetEnemyDisableTriggers("servant_grunt_2", true);
StartPlayerLookAt("servant_grunt_2", 7.0f, 50.0f, "");
StopPlayerLookAt();
GiveSanityDamage(30.0f, true);
AddEntityCollideCallback("servant_grunt_2", "DoorGruntGone", "GruntGone", false, 0);
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_5", 0.0f, "");
}
void GruntGone(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", false);
SetMoveObjectStateExt("Gruntwalkdoor", 0, 7.0f, 50.0f, 0.0f, true);
}
{
SetEnemyDisableTriggers("servant_grunt_1", true);
SetEntityActive("servant_grunt_2", false);
SetMoveObjectState("Gruntwalkdoor", 1.0f);
AddEntityCollideCallback("walkgrunt", "Player", "WalkGruntDoor", false, 0);
}
void WalkGruntDoor(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", true);
SetEnemyDisableTriggers("servant_grunt_2", true);
StartPlayerLookAt("servant_grunt_2", 7.0f, 50.0f, "");
StopPlayerLookAt();
GiveSanityDamage(30.0f, true);
AddEntityCollideCallback("servant_grunt_2", "DoorGruntGone", "GruntGone", false, 0);
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_5", 0.0f, "");
}
void GruntGone(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", false);
SetMoveObjectStateExt("Gruntwalkdoor", 0, 7.0f, 50.0f, 0.0f, true);
}
Here are some screenshots of the editor:
Spoiler below!
What am I doing wrong?