05-31-2012, 01:49 PM
1. void KillStephano isn't there anymore, check the post above you.
2. PlayerInteractCallback on a barrel should run BarrelExcuse, but doesn't (In the map editor), i said this in the post above as well
3. I explained what BarrelsExcuse does in the post above as well.
4. I don't use the syntaxes as I've never needed them, it doesn't make a difference what i write there, and sometimes not all things inside a void has the same syntax
What is the point in writing the syntaxes anyway? (I said this in my second post)
5: In the post above there wasn't a single undeclared DoorFalls
Basically, everything you tried to help me with was already solved/explained in a previous post. Thanks anyway
2. PlayerInteractCallback on a barrel should run BarrelExcuse, but doesn't (In the map editor), i said this in the post above as well
3. I explained what BarrelsExcuse does in the post above as well.
4. I don't use the syntaxes as I've never needed them, it doesn't make a difference what i write there, and sometimes not all things inside a void has the same syntax
What is the point in writing the syntaxes anyway? (I said this in my second post)
5: In the post above there wasn't a single undeclared DoorFalls
Basically, everything you tried to help me with was already solved/explained in a previous post. Thanks anyway