So I gave a shot at making a full conversion today, and I got everything to work fine, except changing the Amnesia Logo. It just remains invisible.
Here's what I have on the config file:
And I have the image in the folder:
PHP Code:
F:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/lang/eng/graphics/main_menu/S&S.png
I did try multiple other methods to fix this and have spent hours trying to fix it, but with no luck.
Any ideas?
I'm not getting any crash or anything, it's just that there is no image.
Anyway, I'm not sure if it's the correct log, but here it is.
PHP Code:
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Sinners And Sanity - A Young Amnesian Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.2.11631 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Högtalare (VIA High Definition Audio)(OpenAL default)
1. Generic Software on SPDIF Interface (TX1) (VIA High Definition Audio)
2. Generic Software on HD Audio HDMI out (VIA High Definition Audio)
Trying to open device 'Generic Software on Högtalare (VIA High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
WARNING: No resources element found in 'sinners_and_sanity/config/lang/english.lang'
ERROR: Could not load XML document 'sounds/EnemySounds.dat'
ERROR: Couldn't load XML file 'sounds/EnemySounds.dat'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_grab.tga'
ERROR: Could not load image 'hud_crosshair_over_grab.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_push.tga'
ERROR: Could not load image 'hud_crosshair_over_push.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_ignite.tga'
ERROR: Could not load image 'hud_crosshair_over_ignite.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_pick.tga'
ERROR: Could not load image 'hud_crosshair_over_pick.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_leveldoor.tga'
ERROR: Could not load image 'hud_crosshair_over_leveldoor.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_ladder.tga'
ERROR: Could not load image 'hud_crosshair_over_ladder.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_grab.tga'
ERROR: Could not load image 'hud_crosshair_over_grab.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_push.tga'
ERROR: Could not load image 'hud_crosshair_over_push.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_ignite.tga'
ERROR: Could not load image 'hud_crosshair_over_ignite.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_pick.tga'
ERROR: Could not load image 'hud_crosshair_over_pick.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_leveldoor.tga'
ERROR: Could not load image 'hud_crosshair_over_leveldoor.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_ladder.tga'
ERROR: Could not load image 'hud_crosshair_over_ladder.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_grab.tga'
ERROR: Could not load image 'hud_crosshair_over_grab.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_push.tga'
ERROR: Could not load image 'hud_crosshair_over_push.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_ignite.tga'
ERROR: Could not load image 'hud_crosshair_over_ignite.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_pick.tga'
ERROR: Could not load image 'hud_crosshair_over_pick.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_leveldoor.tga'
ERROR: Could not load image 'hud_crosshair_over_leveldoor.tga'!
ERROR: Couldn't load image 'hud_crosshair_over_ladder.tga'
ERROR: Could not load image 'hud_crosshair_over_ladder.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't load image 'hud_crosshair_default.tga'
ERROR: Could not load image 'hud_crosshair_default.tga'!
ERROR: Couldn't load image 'hud_crosshair_active.tga'
ERROR: Could not load image 'hud_crosshair_active.tga'!
ERROR: Couldn't texture 'hud_hurt_noise00.dds'
ERROR: Could not load texture 'hud_hurt_noise00.dds'!
ERROR: Couldn't texture 'hud_hurt_noise01.dds'
ERROR: Could not load texture 'hud_hurt_noise01.dds'!
ERROR: Couldn't texture 'hud_hurt_noise02.dds'
ERROR: Could not load texture 'hud_hurt_noise02.dds'!
ERROR: Couldn't texture 'hud_hurt_noise03.dds'
ERROR: Could not load texture 'hud_hurt_noise03.dds'!
ERROR: Couldn't texture 'hud_hurt_noise04.dds'
ERROR: Could not load texture 'hud_hurt_noise04.dds'!
ERROR: Couldn't texture 'hud_hurt_noise05.dds'
ERROR: Could not load texture 'hud_hurt_noise05.dds'!
ERROR: Couldn't texture 'hud_hurt_noise06.dds'
ERROR: Could not load texture 'hud_hurt_noise06.dds'!
ERROR: Couldn't texture 'hud_hurt_noise07.dds'
ERROR: Could not load texture 'hud_hurt_noise07.dds'!
ERROR: Couldn't load image 'insanity_bug01.tga'
ERROR: Could not load image 'insanity_bug01.tga'!
ERROR: Couldn't load image 'insanity_bug01.tga'
ERROR: Could not load image 'insanity_bug01.tga'!
ERROR: Couldn't load image 'insanity_bug01.tga'
ERROR: Could not load image 'insanity_bug01.tga'!
ERROR: Couldn't load image 'hud_quest_added.tga'
ERROR: Could not load image 'hud_quest_added.tga'!
Failed parsing of XML document sinners_and_sanity/config/pre_menu.cfg in line 1, column 1:
Looks like your resources.cfg was constructed improperly.
Hmm.. I just used the one from Amnesia. The FC seems to work fine dispite this though. I can start a new game and everything, and the models are working.
(06-01-2012, 10:37 PM)junkfood2121 Wrote: [ -> ]Hmm.. I just used the one from Amnesia. The FC seems to work fine dispite this though. I can start a new game and everything, and the models are working.
You need a FC resources.cfg to load everything in your full conversion folders.
Hmm, alright, I made a resources file and linked it together with the FC, but I still cannot see any image. It should not be any problem, since it just places the .png file inside of the "\lang\eng\graphics\main_menu".
I have structed the files so that they are placed inside of amnesia's regular places (example entities/sinners_and_sanity) so the resources file has the line:
PHP Code:
<Directory Path="/entities" AddSubDirs="true" />
Doesn't the "AddSubDirs="true" mean that it includes all subdirs inside of that, making the sinners_and_sanity folder get included aswell?
The logo file is structed the exact same way.