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Full Version: Strange issue with creating a custom story.
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Alright, this issue has had me stumped for about 18 hours now. In the editor, I see one thing, but in game, I see what was in game about 5 steps back. I have made sure that I saved my work, tried exiting out of the editor and loading into the game, and nothing has fixed it. Here's two images to show what I am talking about.

[Image: zpZ4]

You can barely see it in that image (Sorry...), but that is to the right of the room I have made. The floor stops, and I can fall through, etc. It doesn't show the walls or the doorway that I have clearly created in this next image.

[Image: zq0V]

What can I do to fix this? D:

Sorry if it's an easy fix, this is only my 2nd day doing this, so I don't know much just yet ><
Remove your map_cache.file from your custom story maps directory.Also do you have a playerstart placed?
Yes, I do have a playerstart, you just can't see it in the screenshot. Will remove the cashe file now and see if that works.

EDIT: That worked. Thanks a ton Smile
(06-07-2012, 11:11 PM)Ananaias Wrote: [ -> ]Yes, I do have a playerstart, you just can't see it in the screenshot. Will remove the cashe file now and see if that works.

EDIT: That worked. Thanks a ton Smile

Glad i could help.
I have another issue, but I didn't want to create a new thread (sorry for so many questions ;~Wink

I created a lever, did the coding to make the lever activate a turning book case, but for some reason, I am unable to pull the lever. It seems to be stuck. I have it inside a secret wall in the mansionbase set. I resized it so it fits in there, and there's nothing else in there.

What am I missing here?
Moving this to development support.
What about trying SetLeverStuckState("LEVERNAME", 0, true);
I ended up switching to a different lever, and it worked just fine. idk. If I come across the problem again, I'll try out what you suggested, beecake.