06-10-2012, 03:02 PM
Code:
void morzo(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("brute", true);
AddEnemyPatrolNode("brute", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("brute", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("brute", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("brute", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("brute", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("brute", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("brute", "PathNodeArea_8", 0, "");
SetMessage("Warnings", "Hide_1", 0);
}
How do i make monster dissapear after this?