06-15-2012, 03:39 PM
Good i believe tcr has better artists than frictional games, while frictional has better ideas. Something can always be learned, and i'd love to see frictional games grow as a company.
(06-15-2012, 02:00 AM)Measuring Wrote: [ -> ]Dear Esther was incredible. I know alot of people who hated it because its not a "game". But they just do not understand the art of games. A game do not need to be fun/cool/good. What a game needs is to give the player an experience, and this is what Dear Esther does. So does Amnesia so i think it will end up great!This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear Esther
(06-16-2012, 06:27 PM)Hunter of Shadows Wrote: [ -> ]Personal oppinions are stupid things to use as arguments sir, I for one loved playing through Dear Esther, and so did many others.(06-15-2012, 02:00 AM)Measuring Wrote: [ -> ]Dear Esther was incredible. I know alot of people who hated it because its not a "game". But they just do not understand the art of games. A game do not need to be fun/cool/good. What a game needs is to give the player an experience, and this is what Dear Esther does. So does Amnesia so i think it will end up great!This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear Esther
I played Dear Esther, and it was boring as hell, I don't care if it looked good, I don't care if it had a good story(it didn't), I don't care if it's 'art'
There are many games that are art without needing to be utterly boring as fuck and having terrible gameplay mechanics, examples are Shadow of the Colossus, Ico, Psychonauts, AMTDD, Silent Hill, White Night, and many others
I feel TCR's involvement with this as the key designer's can only hurt AMFP's potential, I would feel much happier about it knowing that Frictional was in charge of developing it, not TCR
(06-16-2012, 06:27 PM)Hunter of Shadows Wrote: [ -> ]This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear EstherYeah sure The Chineseroom hurts AMFP's potential even when there would be no AMFP without them.
I played Dear Esther, and it was boring as hell, I don't care if it looked good, I don't care if it had a good story(it didn't), I don't care if it's 'art'
There are many games that are art without needing to be utterly boring as fuck and having terrible gameplay mechanics, examples are Shadow of the Colossus, Ico, Psychonauts, AMTDD, Silent Hill, White Night, and many others
I feel TCR's involvement with this as the key designer's can only hurt AMFP's potential, I would feel much happier about it knowing that Frictional was in charge of developing it, not TCR
(06-16-2012, 06:53 PM)Traggey Wrote: [ -> ]Well said Traggey (and Khyrpa!).(06-16-2012, 06:27 PM)Hunter of Shadows Wrote: [ -> ]Personal oppinions are stupid things to use as arguments sir, I for one loved playing through Dear Esther, and so did many others.(06-15-2012, 02:00 AM)Measuring Wrote: [ -> ]Dear Esther was incredible. I know alot of people who hated it because its not a "game". But they just do not understand the art of games. A game do not need to be fun/cool/good. What a game needs is to give the player an experience, and this is what Dear Esther does. So does Amnesia so i think it will end up great!This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear Esther
I played Dear Esther, and it was boring as hell, I don't care if it looked good, I don't care if it had a good story(it didn't), I don't care if it's 'art'
There are many games that are art without needing to be utterly boring as fuck and having terrible gameplay mechanics, examples are Shadow of the Colossus, Ico, Psychonauts, AMTDD, Silent Hill, White Night, and many others
I feel TCR's involvement with this as the key designer's can only hurt AMFP's potential, I would feel much happier about it knowing that Frictional was in charge of developing it, not TCR
Your argument is invalid sir.
(06-16-2012, 07:54 PM)spukrian Wrote: [ -> ]The teaser trailer got me quite excited. With that said, I do think games should have gameplay. It's fine if someone makes games that are "art", but if you remove the gameplay from the game (like it seems they did in Dear Esther, I haven't actually played it) then I'd rather watch a movie, read a book or go to the museum to look at pottery.Dear Esther was an experiment, they wanted to test if a game like such would still sell. And it did.