06-15-2012, 09:27 AM
I'm making a puzzle that requires the player to interact with several "control_room_piston_levers" becoming stuck and unstuck, but these levers seem to be designed to remain in their up or down positions when they become unstuck. I'd like to make new levers that will spring to the center when they become unstuck like the "lever_simple" entities, but have no idea what variables I need to change. Can anyone help me out?