06-17-2012, 07:24 AM
06-17-2012, 07:31 AM
I feel this is extremely relevant:
http://www.youtube.com/watch?v=WWLgrSIbx...8&index=18
If you can find the time to sit through it, you'll learn everything you need, and then some!
http://www.youtube.com/watch?v=WWLgrSIbx...8&index=18
If you can find the time to sit through it, you'll learn everything you need, and then some!
06-17-2012, 08:33 AM
(06-17-2012, 07:31 AM)andyrockin123 Wrote: [ -> ]I feel this is extremely relevant:I tried that and I came up with so many errors..... I just want a really basic one
http://www.youtube.com/watch?v=WWLgrSIbx...8&index=18
If you can find the time to sit through it, you'll learn everything you need, and then some!
06-17-2012, 08:50 AM
FadePlayerRollTo(70, 220, 220);
Simulates lying down.
FadePlayerRollTo(0.0, 33.0, 33.0);
Resets to Default.
Those are the two basic commands for setting it up. I suggest adding some FadeIn() or FadeOut() however for a more cinematic feel. If you need/want anymore help, feel free to contact me. I'm always willing to help to the best of my abilities.
Simulates lying down.
FadePlayerRollTo(0.0, 33.0, 33.0);
Resets to Default.
Those are the two basic commands for setting it up. I suggest adding some FadeIn() or FadeOut() however for a more cinematic feel. If you need/want anymore help, feel free to contact me. I'm always willing to help to the best of my abilities.
06-17-2012, 02:48 PM
void OnStart()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("13_eee.ogg", true, 1, 2, 1, true);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("13_eee.ogg", true, 1, 2, 1, true);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
06-17-2012, 03:03 PM
(06-17-2012, 02:48 PM)Rownbear Wrote: [ -> ]void OnStart()Is it bad that I know that is the intro script for Abduction D:
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("13_eee.ogg", true, 1, 2, 1, true);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
06-20-2012, 06:23 PM
(06-17-2012, 03:03 PM)andyrockin123 Wrote: [ -> ]is it bad the Ive played that one like 4 times and didn't know that lol(06-17-2012, 02:48 PM)Rownbear Wrote: [ -> ]void OnStart()Is it bad that I know that is the intro script for Abduction D:
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("13_eee.ogg", true, 1, 2, 1, true);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
06-20-2012, 06:28 PM
You just need to film when you wake up for the wake up intro, then cut a black frame and then make it slice in half to open like an eye would, then you have your wakeup intro.