Hey i have some problems with my custom story. the key wont open the door, this is my script
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0.0f, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
(06-17-2012, 08:37 PM)Hartmann Wrote: [ -> ]Hey i have some problems with my custom story. the key wont open the door, this is my script
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0.0f, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Do you mean open or unlock? Did you name the entities the same as in the script?
(06-17-2012, 08:37 PM)Hartmann Wrote: [ -> ]Hey i have some problems with my custom story. the key wont open the door, this is my script
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0.0f, true);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
On your KeyOnDoor func you used
SetSwingDoorLocked("mansion_1", false, true);
true = locks the door
which means when you use the key on the door. the door will be locked
EDIT:
Sorry i didn't realise i was talking about the bool abEffects statement...