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can anyone see if there are any errors in this script? i want a piano to play then stop when the player gets near.




OnStart()
{
AddTimer("pianotimer", 0, "pianotimer");
AddEntityCollideCallback("player", "pianostop", "pianostop", true, 1);
}


void pianotimer(string &in asTimer)
{
PlaySoundAtEntity("piano", "general_piano03.snt", "piano", 0, false);
AddTimer("pianotimer", 18, "pianotimer");
}

void pianostop(string &in asParent, string &in asChild, int alState)
{
StopSound("piano", 0);
RemoveTimer("pianotimer");
}
I don't see any problems with it. However it may be more efficient to cause the sound to loop rather than make the timer repeat. Just change your command to this:

void pianotimer(string &in asTimer)
{
PlaySoundAtEntity("piano", "general_piano03.snt", "piano", 0, true);
}

void pianostop(string &in asParent, string &in asChild, int alState)
{
StopSound("piano", 0);
}