06-22-2012, 05:45 PM
void OnStart()
{
AddEntityPlayerCollideCallback blablabla player killarea killscript
}
void KillScript()
{
I don't know how to make this part :]
}
Please help me out
I want the player to die when he collides with a special area.
{
AddEntityPlayerCollideCallback blablabla player killarea killscript
}
void KillScript()
{
I don't know how to make this part :]
}
Please help me out
I want the player to die when he collides with a special area.