06-23-2012, 07:40 PM
So basicly i'm trying to create an elevator, the elevator has two buttons: The button below says a message when you click it, I've taken care of that. The Second button above it is the button that will take you to an above level, on the same map. I don't need the elevator to move or something, i just want the player to fade out: load another position on the map wich would be in a second elevator as if it just had went up, and when he fades out i want to make a sort of elevator sound but i guess i can fix that easly too, I just don't know how to achieve the player swapping position.
Could you possibly use the ChangeMap function and just write the same map you're on, but a different position? Or would that cause a loading screen?
I click on the button: PlayerInteractCallBack: ButtonUpFunction
void ButtonUpFunction(string &in entity)
{
FadeOut(0);
now i need him to change position, please read the whole post.
}
Could you possibly use the ChangeMap function and just write the same map you're on, but a different position? Or would that cause a loading screen?
I click on the button: PlayerInteractCallBack: ButtonUpFunction
void ButtonUpFunction(string &in entity)
{
FadeOut(0);
now i need him to change position, please read the whole post.
}