06-24-2012, 11:05 AM
You see all of this?
SetSwingDoorClosed("castle_1", true, true);
SetSwingDoorLocked("castle_1", true, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
GiveSanityDamage(50.0f, true);
What can I add to it so that Daniel acts like he is drunk. Like staggering from side to side then I could add the sound. But what is it called?
SetDrunkDaniel("meth" true, true); is that it? Lol... So what is it? (If there is one)
SetSwingDoorClosed("castle_1", true, true);
SetSwingDoorLocked("castle_1", true, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
GiveSanityDamage(50.0f, true);
What can I add to it so that Daniel acts like he is drunk. Like staggering from side to side then I could add the sound. But what is it called?
SetDrunkDaniel("meth" true, true); is that it? Lol... So what is it? (If there is one)