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Full Version: Weird Level Editor glitch, most likely caused by model
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I tried setting up a simple scene with just a box and one bone. Everything exported properly until I skinned it.
Quote:User Initialization--------------------------------------------------------Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/custom_stories/cator_story/entities/tilted/shift_wall/testCube.dae'WARNING: No 'extra scene' element found!Bone 'joint1' does not existBone 'joint2' does not exist
That's what the ModelViewer log says.
Yeah, skinning a Blender model in Maya causes issues down the road. BTW, the only error you have to worry about in what you quoted is "Bone '%s' does not exist."
No, I made this test model in Maya. It's 100% Maya.
It works fine when I export it unskinned but when I skin it and export it, the ModelViewer crashes.
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