Frictional Games Forum (read-only)

Full Version: Quick and stupid question....
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is there any way of making it so an enemy can dance...... it might sound nooby but it would make a great easter egg.

and kind of dance.
is there?
even a simply script to make the enemy walk backward and do the moonwalk... anything? lol
definitely not simple. For the dancing, you will most likely need to make a different animation. No idea how to do that though. For the moonwalk...too? You could, however, change the sounds the grunt makes, like it screaming or singing..such stuff. For that, I think you need to go for the model editor? Just look around.
(06-28-2012, 12:21 AM)FastHunteR Wrote: [ -> ]definitely not simple. For the dancing, you will most likely need to make a different animation. No idea how to do that though. For the moonwalk...too? You could, however, change the sounds the grunt makes, like it screaming or singing..such stuff. For that, I think you need to go for the model editor? Just look around.
but is there no script to make an enemy walk backwards?
It has nothing to do with scripting, it's all animations and model editing; time consuming work D:
You could use a animation as he reaches a pathnode, but for that you will have to add a animation yourself. And like I said, no idea how. It will definitely be hard.
(06-28-2012, 12:23 AM)andyrockin123 Wrote: [ -> ]It has nothing to do with scripting, it's all animations and model editing; time consuming work D:
eh id say theres no point then.... I want it to be released before a machine for pigs Tongue
and it is a shame..... hmmm... actually couldnt i just turn a grunt around in model editor?
Then he would technically go backwards, but his animations is made to him, when he is walking forward.

It would look like he is going backward, forwards... Sounds weird...