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Full Version: Suitor doesn't follow the path nodes !
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Hi
I've got a problem with an Suitor. He should follow some path nodes but he doesn't do it -.-
What I've done wrong?

My Map: http://www.gamefront.com/files/21917310/Church.map

My Script:



void Monster(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 1, "Monsta");
}


void Monsta(string &in asTimer)
{
SetPropHealth("castle_2", 0.0f);
AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1);
AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1);
SetLocalVarInt("Var02", 0);
SetEntityActive("enemy_suitor_2", true);
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_31", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_32", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_33", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_34", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_35", 0, "");
}
Is there nothing else? no callback for the "Monster" function?
There is a Callback for the function, the script I#ve posted isn't the whole script. And the Callback works because
"Set Prop Health" works
Make sure the suitor is really called enemy_suitor_2, and that you added pathnodes in the level editor and that they match the name.
Ich checked it already 5 times, I think the name isn't the problem
No idea then.
Provide the entire backtrace. Also, does the hpl.log provide any insight?