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Full Version: Can't play in 1920x1080
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Hello. I am trying to run Amnesia in 1920x1080 resolution, however everytime I do so my monitor (an HDtv) gets an error saying it does't not support this resolution, followed by a pure black screen and just audio from the game. I find this very strange, since I can run games like crysis and Battlefield 3 on 1920x1080 no problem. I am on windows 7 32bit desktop. If I lower the resolution, I can play it, but then it doesn't look as good. When I had xp, it ran fine on this resolution. Here is the entire HPlog.




Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTS 450/PCIe/SSE2
Version: 4.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
1. Generic Software on SHARP HDMI-1 (NVIDIA High Definition Audio)
2. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2417 ms
Entities: 680 ms
Compilation: 3 ms
Total: 3159 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
I can run the game just fine at both 1920x1080 and 1920x1200 (my native resolution)