07-05-2012, 02:58 AM
So I'm having this small problem with my script. It keeps on having some kind of error, but I just can't simply find it. I would appreciate if someone could help me with this.
Here is my script atm:
void OnStart()
{
AddEntityCollideCallback("crowbar_joint_1", "BreakDoor", "CollideAreaBreakDoor", true, 1);
AddUseItemCallback("crowbarondoor", "crowbar_1", "castle_arched01_2", "UseCrowbarOnDoor", true);
AddUseItemCallback("crowbaronframe", "crowbar_1", "AreaUseCrowbar", "UseCrowbarOnDoor", true);
}
void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("timer01", 0.2, "TimerAttachCrowbar");
PlaySoundAtEntity("pickupcrow","player_crouch.snt", "Player", 0.05, false);
RemoveItem("crowbar_1");
}
void TimerAttachCrowbar(string &in asTimer)
{
PlaySoundAtEntity("attachcrowbar","puzzle_place_jar.snt", "Player", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
GiveSanityBoostSmall();
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("castle_arched01_2", false, false);
SetSwingDoorDisableAutoClose("castle_arched01_2", true);
SetSwingDoorClosed("castle_arched01_2", false, false);
PlaySoundAtEntity("break", "break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("breakps", "ps_hit_wood", "AreaBreakEffect", false);
AddPropImpulse("castle_arched01_2", 0, 0, 3, "World");
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_broken_1", true);
AddTimer("pushdoor", 0.1, "TimerPushDoor");
AddDebugMessage("Break door!", false);
}
void TimerPushDoor(string &in asTimer)
{
AddPropImpulse("castle_arched01_2", -1, 2, -4, "World");
AddTimer("doorclose", 1.1, "TimerDoorCanClose");
}
void TimerDoorCanClose(string &in asTimer)
{
SetSwingDoorDisableAutoClose("castle_arched01_2", false);
}
Here is my script atm:
void OnStart()
{
AddEntityCollideCallback("crowbar_joint_1", "BreakDoor", "CollideAreaBreakDoor", true, 1);
AddUseItemCallback("crowbarondoor", "crowbar_1", "castle_arched01_2", "UseCrowbarOnDoor", true);
AddUseItemCallback("crowbaronframe", "crowbar_1", "AreaUseCrowbar", "UseCrowbarOnDoor", true);
}
void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("timer01", 0.2, "TimerAttachCrowbar");
PlaySoundAtEntity("pickupcrow","player_crouch.snt", "Player", 0.05, false);
RemoveItem("crowbar_1");
}
void TimerAttachCrowbar(string &in asTimer)
{
PlaySoundAtEntity("attachcrowbar","puzzle_place_jar.snt", "Player", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
GiveSanityBoostSmall();
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("castle_arched01_2", false, false);
SetSwingDoorDisableAutoClose("castle_arched01_2", true);
SetSwingDoorClosed("castle_arched01_2", false, false);
PlaySoundAtEntity("break", "break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("breakps", "ps_hit_wood", "AreaBreakEffect", false);
AddPropImpulse("castle_arched01_2", 0, 0, 3, "World");
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_broken_1", true);
AddTimer("pushdoor", 0.1, "TimerPushDoor");
AddDebugMessage("Break door!", false);
}
void TimerPushDoor(string &in asTimer)
{
AddPropImpulse("castle_arched01_2", -1, 2, -4, "World");
AddTimer("doorclose", 1.1, "TimerDoorCanClose");
}
void TimerDoorCanClose(string &in asTimer)
{
SetSwingDoorDisableAutoClose("castle_arched01_2", false);
}