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Full Version: Creating a Joint on a Screwdriver...
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So I am having a bit of trouble understanding how to create a joint on a screwdriver that I'm using in my story (The screwdriver from White Night/Penumbra (as it says in Tanshaydar's disclaimer). I tried to make it act like a crowbar (ether breaking a door if necessary (like the crowbar) or (something new) picking a lock. Both of those is what I'm trying to do with the screwdriver).

However, when I added the joint onto the end of the screwdriver and tried to use it on my map, it gave me an error (A blackbox error). Then, when I removed the joint screwdriver, it worked perfectly fine.

What am I doing wrong? Is there something complicated I need to do? (Noob to modeling, here)
Screw joints aren't supported; use hinge joints instead.
(07-06-2012, 03:33 AM)Your Computer Wrote: [ -> ]Screw joints aren't supported; use hinge joints instead.
That is what I'm using. I never even heard of screw joints :p
Joints needs to be connected to both a parent and a child body to work Smile
(07-06-2012, 07:11 AM)SilentStriker Wrote: [ -> ]Joints needs to be connected to both a parent and a child body to work Smile
Ohhh it does? Well.... I don't even know how to do that -.- just great for me lol.

I don't even know what a child and parent body are! I'm such a noob here...
The body is the green geometric shape you apply in the model editor so you are able to grab the screwdriver Wink Parent and child body is 2 different bodies that you in the joint options you add the body of your choice as the parent and the other body as your child, I think YourComputer can explain this a bit better than me ^^
(07-06-2012, 07:24 AM)SilentStriker Wrote: [ -> ]The body is the green geometric shape you apply in the model editor so you are able to grab the screwdriver Wink Parent and child body is 2 different bodies that you in the joint options you add the body of your choice as the parent and the other body as your child, I think YourComputer can explain this a bit better than me ^^
Ok I understand the first sentence... as for the parent and child body thing... huh? :p
(07-06-2012, 07:24 AM)SilentStriker Wrote: [ -> ]I think YourComputer can explain this a bit better than me ^^

Hmm. I would rather link him to http://wiki.frictionalgames.com/hpl2/too...tor/joints and hope that he gets it.
(07-06-2012, 09:30 PM)Your Computer Wrote: [ -> ]
(07-06-2012, 07:24 AM)SilentStriker Wrote: [ -> ]I think YourComputer can explain this a bit better than me ^^
Hmm. I would rather link him to http://wiki.frictionalgames.com/hpl2/too...tor/joints and hope that he gets it.
Alright, I get onto reading that then Smile

If I still don't get it... well I'll just do it a "ghetto" way.
Well I didn't really understand much of the link...

HOWEVER, I managed to make the joint work! Now the screwdriver_joint entity is working as it should and is good to go Smile

How I did it was I looked at the crowbar_joint's work and pretty much copied the same thing onto my screwdriver_joint entity options. There were only 1 or 2 changes I made, for my preference (like the Min/Max angle), but that is all, and it worked!