As the Subject says.
Is it possible? I followed all of "
ThisIsYourComputer"s videos.
I'm a retard with C++ still, and getting a hang of it, but i really can't figure out if this can happen, and how to do it?
I don't want someone to walk me hand in hand to it. But just info on how it can be done.
Thanks everyone, i'm making a custom story, and i want it really good!
Thank you again!
You use AddEntityCollideCallback and SetEntityActive (or CreateEntityAtArea)
(07-07-2012, 02:16 PM)SilentStriker Wrote: [ -> ]You use AddEntityCollideCallback and SetEntityActive (or CreateEntityAtArea)
Thank you!
You saved my day, and i will give you some credit in my CS!
(07-07-2012, 02:37 PM)Stenkilde Wrote: [ -> ] (07-07-2012, 02:16 PM)SilentStriker Wrote: [ -> ]You use AddEntityCollideCallback and SetEntityActive (or CreateEntityAtArea)
Thank you!
You saved my day, and i will give you some credit in my CS!
You are welcome
No need to give me credit for that, I was just helping
Also welcome to the forum!
Your heart will go cold any moment soon.
>
(07-07-2012, 01:32 PM)Stenkilde Wrote: [ -> ]Thanks everyone, i'm making a custom story, and i want it really good!
(07-07-2012, 01:32 PM)Stenkilde Wrote: [ -> ]and i want it really good!
(07-07-2012, 01:32 PM)Stenkilde Wrote: [ -> ] i want it really good!
Save this forum from all the badly created troll maps! Seriously, there need to be more people that want there maps to be good, most of them lack detail or have a ton of overlapping textures. I am excited for your map already
About the code part; I assume you already know this, but check out
http://wiki.frictionalgames.com/hpl2/amn..._functions if you didn't. Amazing stuff.