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Full Version: ladder script help
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(07-12-2012, 01:17 AM)Your Computer Wrote: [ -> ]
(07-12-2012, 12:14 AM)HoyChampoy Wrote: [ -> ]For the string asName do I put the name of the ladder or the name of the valve?

Name of the valve.

(07-12-2012, 12:14 AM)HoyChampoy Wrote: [ -> ]and lets say for the asCallback, if i named it activateladderarea, would i put SetEntityActive in there?

Yes.

(07-12-2012, 12:14 AM)HoyChampoy Wrote: [ -> ]like this:

You need to make use of alState if you want to make the ladder area active only when the valve is fully turned towards a certain direction.
Got it to work Smile


SetEntityConnectionStateChangeCallback("valve_iron_rusty_1", "ladderarea");


void activateladderarea(string &in asEntity, int alState)
{
SetMultiSliderCallback("valve_iron_rusty_1", "ladderarea");
}

void ladderarea(string &in asEntity, int alState)
{
if(alState == 1)
{

SetEntityActive("LadderArea_1", true);

}

}
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