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Full Version: Help on locking level doors?
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paste the callback too, and where you placed it
void OnStart()
{
SetPlayerLampOil(0);
PlayMusic("ambience_voice.ogg", true, 1, 5, 0, true);

//-------CALLBACKS-------
//////////////////////////

AddUseItemCallback("", "OldKey", "Atrium", "AtriumDoorUnlock", true);
}


//-------UNLOCKS-------
////////////////////////

void AtriumDoorUnlock(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("Atrium", false);
PlaySoundAtEntity("", "unlock_door", "Atrium", 0, false);
RemoveItem("OldKey");
}

That's the section that's supposed to unlock my door, I get a "cannot use item this way!" message when I use the key, but the door unlocks when I pick the key up. Thanks

Also, as I pick up the key, I can audibly hear the door unlock in the next room. Maybe it's the order of my script? Could I separate my AtriumDoorUnlock function to happen once I use the key?
You have probably a callback somewhere that when you pick up the key it calls the function AtriumDoorUnlock. Have you written AtriumDoorUnlock inside the key's entity tab?
(07-12-2012, 03:57 PM)SilentStriker Wrote: [ -> ]You have probably a callback somewhere that when you pick up the key it calls the function AtriumDoorUnlock. Have you written AtriumDoorUnlock inside the key's entity tab?
Yes, the callback func is listed on the key. Is that my problem? Because my callback is a useitem, could that be what you're saying, the unlock function is called as I pick it up?
Yes the callback func in the key is called when the key is picked up so remove that and it should work Smile
(07-12-2012, 08:26 PM)SilentStriker Wrote: [ -> ]Yes the callback func in the key is called when the key is picked up so remove that and it should work Smile
Thank you so much it worked!! Big Grin
You're welcome Smile
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