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Full Version: A sort of texturing tutorial [Intermediate(?) Users]
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It's texthurring time!

I will be showing an example as a create textures for a wallpiece for my fullconversion "Spacies" for amnesia. It will be a metal texture, but you might find techniques usable on other types of textures as well. I am not professional in any way, so don't take my word on texturing as the ultimate truth. With this in mind let's move on to the tutorial!

Programs used:
I'll be using Maya, Photoshop and crazybump.

Brushes for photoshop can be found using google.


My mic creates quite a bit of static noise. I am also Swedish, so my english accent isn't perfect either. Hopefully you'll find me audiable and understandable.

Video Link:
http://www.livestream.com/aciescreatestu...m=ui-thumb

Images of the final thing:
[Image: 5xmRm.jpg]

Full view:
http://i.imgur.com/5xmRm.jpg

You do not need to create a high poly model, as a beginner crazybump might do fine creating the normal map for you. As for baking an AO without a high poly model refer to this:
http://www.game-artist.net/forums/spotli...st101.html

Alternatively; simply copy your model, add some divisions then some smoothing. Place Highpoly model on the same spot as the low poly model, you are good to go!

Link to the texturing on the wiki:
http://wiki.frictionalgames.com/hpl2/tut...loutsource

FAQ:
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Questions, praise or hate go below. Enjoy!
Couldn't watch. Your accent wasn't too 'MERICAN enough! Haha, good upload buddeh.
Good man, I was too lazy to do this myself! Kudos.
(07-14-2012, 05:15 PM)Traggey Wrote: [ -> ]Good man, I was too lazy to do this myself! Kudos.
You should probably bring on the [Advanced] version, but seeing the lack of responses I guess we can conclude that it was useful to no one else than my fellow modeler friends (ergo you two). Smile
(07-14-2012, 07:29 PM)Acies Wrote: [ -> ]
(07-14-2012, 05:15 PM)Traggey Wrote: [ -> ]Good man, I was too lazy to do this myself! Kudos.
You should probably bring on the [Advanced] version, but seeing the lack of responses I guess we can conclude that it was useful to no one else than my fellow modeler friends (ergo you two). Smile
Me too! Really, it was thanks to this guy's tips and tricks that I've managed to make a pretty decent looking wallset.