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Full Version: Can someone tell me what is wrong with this script?
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Code:
void OnStart()

{

AddUseItemCallback("", "key1", "hatch1", "UsedKeyOnHatch", true);

AddUseItemCallback("", "key2", "prison_1", "DoorLocked", true);

AddUseItemCallback("", "key2", "prison_2", "DoorUnlocked", true);

AddEntityCollideCallback("hatch1", "ScriptArea_1", "CollideAreaLadder", true);

}



void UsedKeyOnHatch(string &in asItem, string &in asEntity)

{

SetEntityActive("block1", false);

SetSwingDoorLocked("hatch1", false, true);

RemoveItem("key1");

}



void DoorLocked(string &in asItem, string &in asEntity)

{

SetEntityActive("prison_1", false);

SetEntityActive("prison_2", true);

AddUseItemCallback("", "key2", "prison_1", "DoorLocked", true);

}



void DoorUnlocked(string &in asItem, string &in asEntity)

{

SetEntityActive("prison_1", true);

SetEntityActive("prison_2", false);

AddUseItemCallback("", "key2", "prison_2", "DoorUnlocked", true);

}



void CollideAreaLadder(string &in asParent, string &in asChild, int alState)

{

SetEntityActive("LadderArea_1", true);

}



void OnEnter()

{



}



void OnLeave()

{



}

The only thing I know is that there is a problem with the last callback/function because if I delete that it works just fine



I keep getting a message saying there are "no matching signatures" I know what this means but I just can't seem to find out what the problem is.

Thanks in advance

-Imre
Your AddEntityCollideCallback is missing an argument.
(07-12-2012, 04:41 PM)Your Computer Wrote: [ -> ]Your AddEntityCollideCallback is missing an argument.


This might be really stupid as well...but ehhh...what is that?
He means that at the part you have:
AddEntityCollideCallback("hatch1", "ScriptArea_1", "CollideAreaLadder", true);

it should be somthing like this:
AddEntityCollideCallback("hatch1", "ScriptArea_1", "CollideAreaLadder", true, 1);

that means you missed an argument.
you're welcome