07-13-2012, 06:26 AM
Okay, so here's the deal. I want to know how to put a custom song into my game. I don't need the tutorial on that. Well I go to the wiki and like every other engine script it's in this format.
void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
Well obviously I can't just put that into my .hps file and it would work. Basically how do I convert it (hope this makes sense) and I don't just want to know how to convert this one. I wanna know the trick to convert any of them for future needs.
Thanks for any help
void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
Well obviously I can't just put that into my .hps file and it would work. Basically how do I convert it (hope this makes sense) and I don't just want to know how to convert this one. I wanna know the trick to convert any of them for future needs.
Thanks for any help