Frictional Games Forum (read-only)

Full Version: "Changes the crosshair that is used when focusing an entity."
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
How can I use this script or am I understood it properly?
I have broken ladders on my custom map and I want that whenever I focus/watch on those ladders at close range there will be different crosshair and text on the screen. I think I can make the text but how can I change that crosshair? I don't know is this for that purpose or am I just using it wrong:


void SetEntityCustomFocusCrossHair(string& asName, string& asCrossHair);
asName = The name of the entity you want to have the custom cross hair

asCrossHair = The type of cross hair you want displayed, these are:

Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder

Hope that helped.
(07-18-2012, 10:59 AM)andyrockin123 Wrote: [ -> ]asName = The name of the entity you want to have the custom cross hair

asCrossHair = The type of cross hair you want displayed, these are:

Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder

Hope that helped.
I just noticed that I just needed to get closer that I could see that crosshair lol. Well thanks anyway.