07-20-2012, 06:58 PM
hi guys
have a bit of problem with my hps file here......they tell me something wrong with it
void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_3", "FUNCTION", true);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
void OnStart()
{
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
}
void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("pot_explode", 0);
}
void OnEnter()
{
}
void OnLeave()
{
void OnEnter()
{
AddEntityCollideCallback("Player", "bang", "func_slam", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
have a bit of problem with my hps file here......they tell me something wrong with it
void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_3", "FUNCTION", true);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
void OnStart()
{
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
}
void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("pot_explode", 0);
}
void OnEnter()
{
}
void OnLeave()
{
void OnEnter()
{
AddEntityCollideCallback("Player", "bang", "func_slam", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}