07-21-2012, 02:19 AM
Ok, so quick question
what would I use to make a key on a closet door unlock it
Like
would this work
void OnStart()
{
AddUseItemCallback("", "key1", "door1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key1");
}
but for a closet door? I dont know what function you would use..
what would I use to make a key on a closet door unlock it
Like
would this work
void OnStart()
{
AddUseItemCallback("", "key1", "door1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key1");
}
but for a closet door? I dont know what function you would use..