Frictional Games Forum (read-only)

Full Version: Can someone tell me what is wrong with this script? (once again)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
sorry to keep bothering all you nice people with my problems but I have yet another scripting problem and I just can't seem to solve it and that is probably because I tried something without knowing if it is even possible...just to make things as clear as possible it works like this:



You put something in the Extractor oven, (it is not supposed to work without something in it or with the door open) you pull the lever and the extracted material goes into the glass container.



And this is my script:

Code:
void OnStart()

{

AddUseItemCallback("", "hammer_1", "padlock_1", "BreakPadlock", true);

AddUseItemCallback("", "dagger", "corpse_1", "KnifeActive", true);

AddUseItemCallback("", "knife_1", "ScriptArea_1", "KnifeActive2", true);

AddEntityCollideCallback("lever_1", "ScriptArea_2", "AcidPrepare", false, 1);

AddUseItemCallback("", "dagger", "ScriptArea_1", "GiveMessage", true);

}



void BreakPadlock(string &in asItem, string &in asEntity)

{

SetEntityActive("Padlock_1", false);

SetEntityActive("Padlock_2", true);

CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaDust", false);

PlaySoundAtEntity("", "break_wood_metal.snt", "prison_1", 0.0f, false);

}



void KnifeActive(string &in asItem, string &in asEntity)

{

SetEntityActive("corpse_1", false);

SetEntityActive("corpse_2", true);

SetEntityActive("knife_1", true);

RemoveItem("dagger");

PlaySoundAtEntity("", "slime_attack_normal_hit.snt", "knife_1", 0.0f, false);

CreateParticleSystemAtEntity("", "blood.ps", "BloodArea", false);

}





void KnifeActive2(string &in asItem, string &in asEntity)

{

SetEntityActive("knife_2", true);

RemoveItem("knife_1");

}





void AcidPrepare(string &in asParent, string &in asChild, int alState)

{

    if(GetSwingDoorClosed("Extract") == false)

    {

        SetMessage("Messages", "CloseDoor", 0);

    }

    else

    {

        AddTimer("", 2.0, "TimerSwitchShovel");

        CreateParticleSystemAtEntity("", "blood.ps", "BloodArea2", false);

        SetEntityActive("glass_1", false);

        SetEntityActive("glass_2", true);

    }

    if(GetEntityExists("knife_2") == false)

    {

        SetMessage("Messages", "ExtractIsEmpty"

    }

    else

    {

        AddEntityCollideCallback("lever_1", "ScriptArea_2", "AcidPrepare", false, 1);

    }

}



void GiveMessage(string &in asItem, string &in asEntity)

{

SetMessage("Messages", "DaggerClean", 0);

}





void OnEnter()

{



}



void OnLeave()

{



}

It solved itself sort of...