08-03-2012, 09:02 PM
Hey.
I have a little probleme with my Credits , i've writed my own one , but in-game , it shows the game's Credits (the original Credits)
Here how where the credits function is called :
void finish(string &in asEntity)
{
GiveSanityBoost();
FadeOut(1.7);
AddTimer("rrioairjaer", 2.0f, "startcredits");
}
void startcredits(string &in asTimer)
{
StartCredits("ending_alexander.ogg", false, "Ending", "MainCredits", 9001);
}
And here is the Category and the Entry in the extra_english.lang :
<CATEGORY Name="Ending">
<Entry Name="MainCredits">blablablablablabla[br][br][br]blablalba[br]*blabla[br]blabal</Entry>
</CATEGORY>
Is there anything wrong ? I will apreciate any tips or help.
I have a little probleme with my Credits , i've writed my own one , but in-game , it shows the game's Credits (the original Credits)
Here how where the credits function is called :
void finish(string &in asEntity)
{
GiveSanityBoost();
FadeOut(1.7);
AddTimer("rrioairjaer", 2.0f, "startcredits");
}
void startcredits(string &in asTimer)
{
StartCredits("ending_alexander.ogg", false, "Ending", "MainCredits", 9001);
}
And here is the Category and the Entry in the extra_english.lang :
<CATEGORY Name="Ending">
<Entry Name="MainCredits">blablablablablabla[br][br][br]blablalba[br]*blabla[br]blabal</Entry>
</CATEGORY>
Is there anything wrong ? I will apreciate any tips or help.