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Full Version: Sound at start of map
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Hello everybody,

I'm making a custom story right now but if I play my story at the start of the map you hear some bangs because all the objects are falling on the floor which I didn't place exactly on it. How can I stop these bangs without having to put all my objects(big map) exactly on the floor? It's kind of anoying and doesn't sound profesional.

Luke
Move down all the objects to the floor, press the magnet button in the left corner and you will have no grid:

[Image: bb0Fi.jpg]
Yes I know that but to move all the objects exactly on all the things is really hard and takes a lot of time.
where it says height beside the magnet you can lower or higher the grid where you add stuff. That might help you.
void OnStart()
{
FadeGlobalSoundVolume(0, 0); //Sets the volume to 0 at the start of the map
AddTimer("", 3, "StartSound"); // Adds a timer of 3 seconds to make the sound go back to normal
}

void StartSound(string &in asTimer)
{
FadeGlobalSoundVolume(1, 0);
}
What you could do is make a sticky area, it's a bit tricky but check the engine scripts at frictionals wiki...