So here is the message that i got when I try to load my custom story:
FATAL ERROR: Could not load script file
'custom_stories/SuperSoldierAdventures/maps/custom_stories/SuperS
oldierAdventures/maps/map1.hps'!
main (13,1) :ERR :Unexpected end of file
Please help me I don't know how to fix this.
Here's my file with the script if this can help:
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}
void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}
I tried, but I still get the error.
Have you got the
void OnEnter(){ }
void OnLeave(){ }
after those things? It should look like this if it does:
Quote:////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}
void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
And i think you missed a ")" after what i marked in red
Hope it works
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true);
}
mine's the easiest to understand. :]
(08-05-2012, 04:52 AM)ExenderVes Wrote: [ -> ]Have you got the
void OnEnter(){ }
void OnLeave(){ }
after those things? It should look like this if it does:
Quote:////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}
void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
And i think you missed a ")" after what i marked in red
Hope it works
I copied this in my file, but I still get the error. I tried to copy the on from the frictional games site (
http://wiki.frictionalgames.com/hpl2/tut...t_beginner), and this one works.
Ok, so I know I can enter my map. But my key dosen't open the door.
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;
}
void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
(08-05-2012, 02:06 PM)SuperSoldier333 Wrote: [ -> ]////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;)
}
void OuvrirPorte(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
RemoveItem("keydoor");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
You're still missing a ")" after "true;"
I marked in red where the ) should be
Yeah I noticed after posting this.
I don't know if this can help but here's the way to my custom story files;
/amnesia the dark descent
//custom_stories
///SuperSoldierAdventures
////Maps
///map1.hps and map1.map
Maybe they are just not at the right place, I don't know.
I think I foun dyour problem you forgot an " at PlaySoundAtEntity("", unlock_door", "mansion_1", 0, false);
so make it this:
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);