Frictional Games Forum (read-only)

Full Version: Stop moving player forward
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I have a timer that runs MovePlayerForward(2); and it works, but I need to know how to make the player regain control and stop walking after he collides with a script area named "PlayerFall."

Anyone know how to do this?
RemoveTimer?
Wow, I can't believe I didn't think of that. Thanks!