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For people who are interested in creating custom trees, here's a free and a very useful program : tree[d] which you can download here : http://www.frecle.net/index.php?show=treed.about

[Image: view.php?img=03080728tree.jpg]

A tutorial :


Damn, why can't all modeling be that easy?

Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?

Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
The two images above are taken from the game. There is no problem.
(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]
(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?

Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
The two images above are taken from the game. There is no problem.
What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
(08-07-2012, 02:55 AM)Omyn Wrote: [ -> ]
(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]
(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?

Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
The two images above are taken from the game. There is no problem.
What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
5635
(08-07-2012, 03:11 AM)Youcef Wrote: [ -> ]
(08-07-2012, 02:55 AM)Omyn Wrote: [ -> ]
(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]
(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?

Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
The two images above are taken from the game. There is no problem.
What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
5635
Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.
(08-07-2012, 03:26 AM)Omyn Wrote: [ -> ]
(08-07-2012, 03:11 AM)Youcef Wrote: [ -> ]
(08-07-2012, 02:55 AM)Omyn Wrote: [ -> ]
(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]
(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?

Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
The two images above are taken from the game. There is no problem.
What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
5635
Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.
[Image: view.php?img=04080744t.jpg]
That guy has some great tutorials.
These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here.

In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount.
(08-07-2012, 09:24 AM)Robosprog Wrote: [ -> ]My custom story will melt your computer anyway so..



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