08-07-2012, 02:30 AM
For people who are interested in creating custom trees, here's a free and a very useful program : tree[d] which you can download here : http://www.frecle.net/index.php?show=treed.about
A tutorial :
A tutorial :
(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
(08-07-2012, 02:55 AM)Omyn Wrote: [ -> ]5635(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
(08-07-2012, 03:11 AM)Youcef Wrote: [ -> ]Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.(08-07-2012, 02:55 AM)Omyn Wrote: [ -> ]5635(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
(08-07-2012, 03:26 AM)Omyn Wrote: [ -> ](08-07-2012, 03:11 AM)Youcef Wrote: [ -> ]Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.(08-07-2012, 02:55 AM)Omyn Wrote: [ -> ]5635(08-07-2012, 02:45 AM)Youcef Wrote: [ -> ]What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.(08-07-2012, 02:40 AM)andyrockin123 Wrote: [ -> ]Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?