08-07-2012, 05:23 PM
Hello,
I'm trying to apply a material (orbpiece_crimson.mat) to an existing model (orb_6_of_6.ent) and save it as a new model (orb_red.ent) for use in a Custom Story. The material is applied when in the Model Editor, but when I hit "Start Model Test", the default material is shown for orb_6_of_6. The default material is also applied in the Level Editor and Model Viewer.
Does anybody know how to do this correctly? All I want is a shiny red orb.
Thanks,
Cyfiawn
I'm trying to apply a material (orbpiece_crimson.mat) to an existing model (orb_6_of_6.ent) and save it as a new model (orb_red.ent) for use in a Custom Story. The material is applied when in the Model Editor, but when I hit "Start Model Test", the default material is shown for orb_6_of_6. The default material is also applied in the Level Editor and Model Viewer.
Does anybody know how to do this correctly? All I want is a shiny red orb.
Thanks,
Cyfiawn