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Full Version: I'm having trouble with the timer.. {Solved}
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I want to make a '''Bang on Door Effect'' 7 seconds after the event: void ArmScare(

I've tried some stuff but it didn't worked out as planned... can anyone fix this?



////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}

void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
}


void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}

void OnEnter()
{
PreloadSound("whatthehell");
}

void OnLeave()
{

}
void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
}

void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}

void OnEnter()
{
PreloadSound("whatthehell");
}

void OnLeave()
{

}

Your script plays 7 seconds after the map starts, with this script it happens 7 seconds after the ArmScare.
(08-07-2012, 11:53 PM)Ongka Wrote: [ -> ]void OnStart()
{
AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true);
}

void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1);
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
}

void OnEnter()
{
PreloadSound("whatthehell");
}

void OnLeave()
{

}

Your script plays 7 seconds after the map starts, with this script it happens 7 seconds after the ArmScare.
Ohwwwww dangit I didn't see that. Anyway, I get the following fatal Error : DoorMonsterSlam is not declared?
I think you forgot the quotes:

AddTimer("MonsterDoorSlam", 7, "MonsterDoorSlam1");

^^
You have two threads?! I posted on the second one
Don't create multiple topics on the same issue!
(08-08-2012, 12:30 AM)Your Computer Wrote: [ -> ]Don't create multiple topics on the same issue!
Sorry I didn't wanted to start another subject on this thread..

(08-08-2012, 12:30 AM)Harthex Wrote: [ -> ]You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
(08-08-2012, 12:31 AM)SmokeMelvin Wrote: [ -> ]
(08-08-2012, 12:30 AM)Harthex Wrote: [ -> ]You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
I had a whole script set up for you
ill repost it in just a second.

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}

void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
}
It's not a different subject, since it follows directly from your timer.
(08-08-2012, 12:42 AM)Your Computer Wrote: [ -> ]It's not a different subject, since it follows directly from your timer.
Yea.. If you put it that way..this is the first forum I've ever joined and I didn't want to take any risks.
I'll think twice before posting again in the future.

My apologies.

(08-08-2012, 12:40 AM)Harthex Wrote: [ -> ]
(08-08-2012, 12:31 AM)SmokeMelvin Wrote: [ -> ]
(08-08-2012, 12:30 AM)Harthex Wrote: [ -> ]You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
I had a whole script set up for you
ill repost it in just a second.

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}

void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
}
Its worked! Thanks bro I'll add another reputation for you Big Grin

(08-08-2012, 12:40 AM)Harthex Wrote: [ -> ]
(08-08-2012, 12:31 AM)SmokeMelvin Wrote: [ -> ]
(08-08-2012, 12:30 AM)Harthex Wrote: [ -> ]You have two threads?! I posted on the second one
I didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out.
I had a whole script set up for you
ill repost it in just a second.

void ArmScare(string &in asEntity, int alState)
{
PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false);
GiveSanityDamage(8.0f, true);
AddTimer("1", 7, "MonsterDoorSlam1");
}

void MonsterDoorSlam1(string &in asTimer)
{
if(asTimer == "1"){
AddPropImpulse("Door01", 0, 0, 5, "World");
PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false);
StartPlayerLookAt("BangDoor", 2, 2, "");
AddTimer("", 6, "AfterOwShit");
}
}
the Player keeps looking at the door.. how do I fix this?