08-10-2012, 01:38 AM
08-10-2012, 02:05 AM
I believe the monster does that already, unless you mean only enable enemy triggers when the monster is at most 2 meters away. In which case, i believe that is practically impossible. The monster doesn't have a "body", so you can't attach stuff to it; you can't attach areas to objects; and you have to be closer than two meters for Player-monster collision to activate.
08-10-2012, 02:21 AM
The model editor can modify the properties of enemies.
08-10-2012, 02:24 AM
(08-10-2012, 02:05 AM)Your Computer Wrote: [ -> ]I believe the monster does that already, unless you mean only enable enemy triggers when the monster is at most 2 meters away. In which case, i believe that is practically impossible. The monster doesn't have a "body", so you can't attach stuff to it; you can't attach areas to objects; and you have to be closer than two meters for Player-monster collision to activate.I think I've found another way. Thanks for the reply I'll set this on ''Solved''