Frictional Games Forum (read-only)

Full Version: monster crashes modelviewer/game
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hello their i was creating a custom enemy and it loads in the level editor just fine but crashes in the model viewer after i loaded its ent. i made it by opening the suitors ent in the model editor and imported the new mesh i then saved it in its own independent folder with its animations textures and dae does any one know what i did wrong? the custom story also crashes when i load it up if i placed the monster in the map
I had this issue too =( Not sure what caused it but I did the same as you and got the same crash. The viewer just stops responding. I was going to follow this tutorial just to ensure I hadn't missed a step but I didn't get round to it yet, it might be of help to you too, check it out and follow the steps - I hope it helps =)

http://www.youtube.com/watch?v=wyRiYxX4ewA
(08-15-2012, 09:27 PM)Chap1400 Wrote: [ -> ]I had this issue too =( Not sure what caused it but I did the same as you and got the same crash. The viewer just stops responding. I was going to follow this tutorial just to ensure I hadn't missed a step but I didn't get round to it yet, it might be of help to you too, check it out and follow the steps - I hope it helps =)

http://www.youtube.com/watch?v=wyRiYxX4ewA
Well I'm not replacing a texture here I'm replacing the actual mesh or model so that tutorial isn't going to help me to well but thank you for the help anyways
The .dae file also includes the skeleton of the model.
For your own model, you will have to use a 3d modelling program(Preferably Maya) to assign a new skeleton to the mesh, weight paint it accordingly, and animate it. You cannot create a new monster simply in the model editor.
You also should not simply change the mesh from the suitor to the monster you have now. make a new .ent starting fresh. 1) You need to obviously learn more about the editor and 2) the .ent is loading suitor animations for a completely different monster rig.

Some things do not have shortcuts, my friend.
so how would i give a model that is completely unanimated in every way already existing animations

i cant can i
No. It would require modeling, rigging, and animating experience.
(08-16-2012, 02:48 AM)Statyk Wrote: [ -> ]No. It would require modeling, rigging, and animating experience.
well how could i make a monster that still hunts follows path nodes and attacks without animations
Rig him, but be lazy and don't make animations. It's going to look like shit, but if you want to take the easy way out, go for it. Just rig him up and export each .dae for each separate animation.
(08-16-2012, 07:36 AM)Statyk Wrote: [ -> ]Rig him, but be lazy and don't make animations. It's going to look like shit, but if you want to take the easy way out, go for it. Just rig him up and export each .dae for each separate animation.
hmmm and how would i create custom animations?
Pages: 1 2