Frictional Games Forum (read-only)

Full Version: 120Hz @ 30fps / 60Hz @ 30fps
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
I've been thinking about this for a while and would like to know that does my idea have any truth in it... If someone knows about this, please, speak out!

Let's say you previously had 60Hz screen and you played games at constant 30fps (with fps limiter) and now you buy a new, 120Hz, monitor and continue playing games the same way, does the gameplay look like it's 60fps even though, in reality, it's just 30fps?
No it does not.

Still looks like 30 fps.
No, it still looks like 30fps. But the refresh rate of that monitor is faster.
The game is stuttering like before, but the difference is that large movements are more precise.
I have a 400Hz TV, but you can still use 60Hz for PC connect.
But the refresh rate of the monitor doesn't influence the global fps.
(08-18-2012, 03:45 PM)Googolplex Wrote: [ -> ]No, it still looks like 30fps. But the refresh rate of that monitor is faster.

Doesn't that make the 30fps look like 60fps, since it flickers the screen four times, instead of the current two (60Hz)?

I don't know how else to explain my view, but I try:
30fps*4x = 120Hz / 2 = 60fps (FRAPS still says 30fps of course)
(08-18-2012, 03:50 PM)Scraper Wrote: [ -> ]
(08-18-2012, 03:45 PM)Googolplex Wrote: [ -> ]No, it still looks like 30fps. But the refresh rate of that monitor is faster.

Doesn't that make the 30fps look like 60fps, since it flickers the screen four times, instead of the current two (60Hz)?

I don't know how else to explain my view, but I try:
30fps*4x = 120Hz / 2 = 60fps (FRAPS still says 30fps of course)
That would make sense if it wasn't for the problem that it's not the monitor the governs the FPS.

The game does, taking most console ports for example, they run at 30 FPS and no object we could buy in this world could ever change that, even though the refresh rate on the monitor is better it would still just refresh an indentical frame.
Then why does TV broadcast look smoother with higher Hz, or am I missing something?
(08-18-2012, 04:00 PM)Scraper Wrote: [ -> ]Then why does TV broadcast look smoother with higher Hz, or am I missing something?
No idea how a TV broadcast works but a games FPS is locked, you can't increase the FPS with a monitor because the FPS you're looking for simply is not there.

My guess is that a TV broadcast actually supports the refresh rate of your monitor.
Scraper, you should know Hz of a modern monitor is a different thing to the classical Hz of an old CRT TV.
It is no longer meaning the flickering! It is the precision of fast image movements now.
(08-18-2012, 04:02 PM)Traggey Wrote: [ -> ]My guess is that a TV broadcast actually supports the refresh rate of your monitor.

Last time I asked about TV looking smoother than I've used to, I was told it had either 100Hz or 120Hz. Can't remember... But that gave me the idea of playing in 30fps with 120Hz screen and looking as smooth as 60fps.
But if it doesn't work that way, then I guess there's no point for me to buy 120Hz monitor.
You need much Hz only for big screens. When you have a normal screen (24 inches), 100 or even 60 Hz are totally enough.

And nevertheless you can't use more than 60Hz for a 1080p PC connect.
Pages: 1 2