08-20-2012, 08:20 PM
When i launch my map i get an error that says:
main (11,1) ERR: No matching signatures to "PlayMusic(string@&in,string@&in,const bool, const double, const uint, const bool)
Here is my script:
void OnStart()
{
AddEntityCollideCallback("Player", "CheapScare", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterFunction_two", true, 1);
AddUseItemCallback("", "key_study_1", "castle_4","UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "Music_1", "PlayMusic", true, 1);
}
void PlayMusic(string&in asParent, string &in asChild, int alState)
{
PlayMusic("", "scary.snt", true, 0.0, 2, 0, true);
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
}
void MonsterFunction_two(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_4", false, true);
PlaySoundAtEntity("", "unlock_door", "castle_4", 0.0f, false);
RemoveItem("key_study_1");
}
main (11,1) ERR: No matching signatures to "PlayMusic(string@&in,string@&in,const bool, const double, const uint, const bool)
Here is my script:
void OnStart()
{
AddEntityCollideCallback("Player", "CheapScare", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterFunction_two", true, 1);
AddUseItemCallback("", "key_study_1", "castle_4","UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "Music_1", "PlayMusic", true, 1);
}
void PlayMusic(string&in asParent, string &in asChild, int alState)
{
PlayMusic("", "scary.snt", true, 0.0, 2, 0, true);
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
}
void MonsterFunction_two(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_4", false, true);
PlaySoundAtEntity("", "unlock_door", "castle_4", 0.0f, false);
RemoveItem("key_study_1");
}