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Full Version: Investigator - Mod Is Dead (sorry)
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Investigator Mod Is dead. Undecided


Sorry guys I know you waited this, but yeah if you wanna know the reasons.. PM me.


"Everything doesn't last forever, sometimes we need to let it go"

Full Conversion Mod

- Investigator -

RIP 17.01.2014 Sad
(08-21-2012, 07:12 PM)HumiliatioN Wrote: [ -> ]Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.
(08-21-2012, 07:18 PM)Nemet Robert Wrote: [ -> ]
(08-21-2012, 07:12 PM)HumiliatioN Wrote: [ -> ]Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.

Uhhmm.. You are basicly right, but I have a lot of effort to offer to players. Couple features can always satisfy players too.
I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.
(08-21-2012, 08:07 PM)Nemet Robert Wrote: [ -> ]I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.

Yeah it is, but thanks.
Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)
(08-21-2012, 08:15 PM)Nemet Robert Wrote: [ -> ]Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)
Nice idea, will see.
The reason for a secret is to detract from the CS's original story, and make the player feel a bit more accomplished. Also may extend gameplay duration.
(08-22-2012, 12:26 AM)Robosprog Wrote: [ -> ]You didn't add welders to the wall as far as I can see, which means you can see the edges of the individual walls and look a bit ugly, if you have but I can't see, I apologize.

I have welders every corner if you can't see any welders you are blind Smile
Robo's right on this one, castlebase walls are the same as cellarbase walls where the textures don't line up properly. It's not as noticeable, but it's still an issue.
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