So yeah, I got back into Flash CS3 after 3 or so years, and made this in about 20 minutes.
If you haven't guessed, it's a rudimentary attack system. Though I am going to modify it with turn-based mechanics and other cool stuff. Stay posted!
So um... what's this for?
Practice, mostly. What you are looking at is a very very bare-bones, code-y, programmer-arty version. It will look more polished later on.
I already have the turn-based system working, which took longer than I would have liked(Since it's pretty simple) but I'm re-learning this stuff as I go.
NO JUMPSCARE NO FUN
Please don't stab me in the eyes, I was only joking!
17 lines of code quickly turned into 117 lines. Haha.
Quote: Please don't stab me in the eyes, I was only joking!
You only say that because you are eye-stab proof.
I suppose so
. And I know the feeling on coding. To do a simple
scriptit can take a lot more effort than you think. This script took four hours but it was simple in-game.
Indeed. I'm somewhat used to the language, so it isn't that bad for me. I just am REALLY rusty on it.
Here's a video of the current build(No audio, sorry):
Features:
-Damage modifier system.
-Rudimentary turn-based system with victory notification.
-Status updates.
-Pretty stable so far.
What I hope to add in the near future:
-Crit hit chance and luck rolls for who goes first.
-Rudimentary AI.
-Extra combat options(Heal, defend, etc)
How am I supposed to player my potion card when there is only an attack button?
Looks good
(09-10-2012, 06:01 AM)Aldighieri Wrote: [ -> ]
I was skimming through and I thought this was going to be a Let's Play.
I'm kind of disappointed.
Still! Good luck with this!