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Full Version: Basic attack simulator.
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So yeah, I got back into Flash CS3 after 3 or so years, and made this in about 20 minutes.

[Image: Battle01.png]

If you haven't guessed, it's a rudimentary attack system. Though I am going to modify it with turn-based mechanics and other cool stuff. Stay posted!
So um... what's this for?
Practice, mostly. What you are looking at is a very very bare-bones, code-y, programmer-arty version. It will look more polished later on.

I already have the turn-based system working, which took longer than I would have liked(Since it's pretty simple) but I'm re-learning this stuff as I go.
NO JUMPSCARE NO FUN

Please don't stab me in the eyes, I was only joking!
17 lines of code quickly turned into 117 lines. Haha.

Quote: Please don't stab me in the eyes, I was only joking!
You only say that because you are eye-stab proof.
I suppose so Smile. And I know the feeling on coding. To do a simple scriptit can take a lot more effort than you think. This script took four hours but it was simple in-game.
Indeed. I'm somewhat used to the language, so it isn't that bad for me. I just am REALLY rusty on it.

Here's a video of the current build(No audio, sorry):





Features:

-Damage modifier system.
-Rudimentary turn-based system with victory notification.
-Status updates.
-Pretty stable so far.

What I hope to add in the near future:

-Crit hit chance and luck rolls for who goes first.
-Rudimentary AI.
-Extra combat options(Heal, defend, etc)
How am I supposed to player my potion card when there is only an attack button?

Looks good Big Grin
Action Script 2.0, or 3.0?

I'm actually mildly experienced in terms of ActionScript. If you have any problems feel free to bring them up with me, and I'll see what I can do Smile

See some of my work here:
http://www.frictionalgames.com/forum/thread-18137.html
(09-10-2012, 06:01 AM)Aldighieri Wrote: [ -> ]

I was skimming through and I thought this was going to be a Let's Play.
I'm kind of disappointed.

Still! Good luck with this!
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