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Full Version: Need material help
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Hello everyone!

Well, the CS I'm working in needs a lot of custom textures and models, so... I've made a lot of them, but now I have an issue. I'm making a material with it's normal and specular map, but when I put them at the material editor, the normal map hides the diffuse texture with black. The weird is that in the display appears white. Plus, the specular doesn't work. Any idea? Huh

I'm worried for this. I got the textures from here:
http://www.cgtextures.com/

Could it be the "Quota left"?
The material editor will sometimes do this to certain files. Save your texture as if it was fine, and put it into the level editor to see if it's normal.
I can't put in game anyway, because i need the mat file. Wait, perhaps I can do one thing.

Okay, I put a spotlight with the gobo of my texture and showed up. What's wrong, then?
What I meant was you should put in create your texture as you originally would, and save the .mat file even if it looks wrong in the material editor's preview. After that, try using the .mat file you just made, and see if it works in the game.
Oh, ok. I'll see.